3D data

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3D data

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The Level-of-Detail import settings determines the quality level used to load the geometry data. Currently, this setting only has an influence in case of JT files and only if they contain LOD definitions.

 

In the option Object count per file above which a warning is displayed [#], a threshold value can be set for the number of objects in a file, above which a warning is displayed.

 

When the option Always load detail bounding volumes is activated, the detailed bounding volumes will be automatically loaded for every object. On the other hand if this option is deactivated detail bounding volumes of only collisions objects are available.

 

The setting Use special marker preview objects, creates a transparent preview object of the corresponding marker object. When this setting is deactivated then only the marker object is displayed in the 3D view and the key combination CTR+M is not valid anymore (see chapter User interface / Short cuts).

 

Setting Use normals from JT geometry files defines whether the encoded normals the in JT file should be used or not. Normals are directly influencing the shading of the object faces. These normals are generated automatically, if this option is deactivated or the JT file does not contain any normal definitions. Our proposal is to use the option as long as there are no display issues with JT files.

 

Depending upon the hardware configuration, especially the graphics card, the simulation playback may not work properly on systems with less  powerful hardware configuration. In order to resolve this issue, the Compatibility mode need to be activated.

 

Time based simulation playback (otherwise frame based) has the effect that the simulation is played back within the time calculated. In case of Frame based simulation playback, deviations between the playback and the calculated time might occur.

 

An Asynchronous playback (separate thread) has the effect that the simulation playback is processed in a separate thread. This allows smoother playback without influencing the 3D navigation. Simulation playback and camera rotation can be realised simultaneously. If the option is activated and the playback’s functioning is not satisfying, the parameter should be deactivated.

 

The checkbox merge COS repair (< V2.2) is activated by default. When working with scenarios created with versions older than version 2.2, there may be problems with merge objects or objects with a changed coordinate system. In these cases, the checkbox must be deactivated.