The option Reflections modifies the rendering of the objects in the 3D-viewer according to the shading / reflections attributes defined in the object material properties.
With the option 3D visualization quality, different levels of antialiasing can be adjusted for the 3D visualization. The options available are Best performance, Balanced and Best quality. With the option Best performance no antialiasing will be made. With that a better performance with higher screen refresh rates is ensured. The option Best quality leads to the best possible image quality at the expense of low screen refresh rates. The optimal setting depends on the performance of the graphics card.
When the setting Outline highlighting is activated, a yellow outline of the selected object is displayed in the 3D view. If the mouse pointer is just over the object (without selecting the object), the object has a red outline in the Layout mode and a green outline in the Navigation & Selection mode (for information on the different modes, see chapter User interface / 3D settings / Interaction modes). With multiple selection, the selected objects are highlighted in yellow.
The option Show walkpaths after every simulation in 3D view, which is activated by default, means that the running paths visible in the 3D view remain visible after a scenario has been simulated again.
With the option Text size of measurement labels [mm] the size of the display label which contains the object dimension could be defined. In order to display the measurement on the object, the User defined object parameters - show object measurement labels must be set on the object (see chapter Parameter types / User defined parameters / User defined object parameters) and the switch switch object measurement labels mode must be set in the visible mode. If any change is made, then in order to activate the new dimension switch between the two modes of this switch (see chapter User interface / 3D settings / Documentation).
With the option Size of 3D-UI elements [%] the object manipulator is scaled-up/down (see figure 3D-UI elements).
Figure 24: Size of 3D-UI elements: 200% |
Figure 25: Size of 3D-UI elements: 50% |
To ensure a smooth navigation in the 3D viewer a minimum framerate [fps] can be set in the options Target framerate dynamic [fps] and Target framerate static [fps]. During navigation in the 3D viewer the dynamic framerate is used and if no navigation is perceived then the static framerate is used. In bigger scenarios that contain large numbers of polygons, the target framerate may not be achieved. If so, distant objects will be represented by their bounding boxes to reduce the computer workload.
The navigation parameters Invert camera rotation, Invert camera pan and Invert camera zoom lead to a reversal of the respective navigation handling. Furthermore, the camera pan can be adjusted with the middle mouse button only and the navigation center (yellow cross) can be shown.
Option Transparency of object manipulator adjusts the amount of transparency of the manipulation helper object in layout mode.
With the options Default layout transform mode, Default layout coordinate system and Default layout collision mode the default mode of the layout mode (see chapter User interface / 3D settings / Interaction modes) can be pre-defined.
If the Interaction mode auto lock checkbox is activated, the interaction mode lock is automatically activated in the 3D settings as soon as you switch to layout mode. For more information, see chapter User interface / 3D settings / Interaction modes.
With the options background color (top) and background color (bottom) colors can be defined for the upper and lower part of the scene background (zenith and nadir). Interpolation of the selected background colors are done for the in between region.