Remove object link

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Remove object link

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This task is contrary to the task of establishing the connection and thus interrupts previously established connections between the objects and the human models.

 

Subordinate tasks:

none, because its an elementary task

 

Parameter

Type

Mand.

Meaning

List of objects to place

Object

yes

Object parameter defining the object(s) to be taken up by means of the corresponding hand.

Remove connection to bodypart

Selection

no

A selection parameter used to select the body part from which the object is to be unlinked. This allows, for example, to pick up with both hands, unlink one hand, and pick another part with that hand.

Reference object

Object

no

An object parameter determining an object whose position will be used as reference for the placing position and orientation.

Placement target

Position & orientation

no

A coordinate parameter explicitly defining the position of the target place and the orientation of the object (in reference to the respective object coordinate system).

Place objects relative to first object in list

Checkbox

no

A decision parameter determining (if several objects are indicated) whether these objects will be positioned exactly at the defined positioning target or in relation to the first object.

New parent object

Object

no

An object parameter, which defines a new parent object for the object which is placed hierarchically below. If no parent object is set, the scene graph root is defined as the new parent object.

Gravity active

Checkbox

no

A decision parameter determining whether the selected object(s) will fall down and remain on the subjacent floor / collision object (active).

 

iThe object to be disconnected must be connected to at least one hand!

iThe connection is interrupted, regardless of the object’s position at that moment, i.e. the object should have already reached its target place.

iThe positioning target to be defined optionally describes a so-called correction offset for the object. If it is indicated, the object will “jump” to this point during simulation (without simultaneous motion of the human model).

iThe task does not describe a motion, but only an internal change of state, i.e. the task does not have its own duration of execution. In order to be able, however, to display the task in the process bar representation (at the corresponding zoom level), a duration of 0.001 seconds is assigned.

iWhile placing an object which is linked to another object, a new parent object can be set depending upon the context. For example, when an object is placed into a small load carrier (SLC) which is to be transported, it is recommended to set the SLC as the new parent object. This ensures that the object will be carried along during transportation of the SLC.