Join objects

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Join objects

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Using this task the human model can join two objects together.

 

Subordinate tasks:

Pick object(s), Grasp, Move hand(s) to target, Switch hand holding object(s), Move object(s) to target, Bolt down manually, Place object(s)

 

Parameter

Type

Mand.

Meaning

Component to join

Object

yes

An object parameter that defines which object(s) need to be handled using the dominant hand. By default, the dominant hand is the right hand, but could also be changed to left hand by enabling the parameter use left hand to pick component to join.

Base component

Object

yes

An object parameter that defines which object(s) need to be handled using the second hand. By default, the second hand is the left hand, but could also be changed to right hand by enabling the parameter use left hand to pick component to join.

Joining height

Selection

no

A selection parameter that defines the relative position of the hand wrt body at which objects are joined together.

Posture for left / right hand

Selection

no

A selection parameter used to define the grasping position of the hands.

Percentage for left / right hand [%]

Floating-point number

(0.0 to 100.0)

no

A value parameter that defines the degree of curvature of the fingers of the respective hands of the human model. The value "0" means "open hand" while the value "100" implies the maximum "degree of closure".

Move direction

Selection

no

A selection parameter used to define the direction in which the object should be moved.

Marker for movement direction

Orientation

no

A coordinate parameter whose coordinate system is used as the direction of movement. It is dependent upon the defined direction of movement. The movement direction will get changed to the corresponding axis of the coordinate system. If this parameter is not defined, the coordinate system of the object itself is used depending on the reference system and the direction of movement.

Reference system

Selection

no

A decision parameter that indicates whether the movement should be made relative to the world, to the parent object, or to itself.

global (relative to world): movement along the axes of the global coordinate system.

local (relative to parent): movement along the axes of the parent coordinate system of the object. Note that after picking the object, one of the hands has become a parent object.

relative (relative to itself): movement along the axes of the object coordinate system.

Join offset [mm]

Floating-point number

(0.0 to 200.0)

no

Distance between the intermediate position and the end position of the object in the joining process (in [mm]).

Number of bolting movements [#]

Integer

(> 0)

no

A value parameter that defines how many times the base component/component to join need to be rotated/moved.

Use left hand to pick component to join

Checkbox

no

A decision parameter that makes the left hand as the dominant hand.

Referenced position of component to be mate

Object

no

Reference position / object of the part to be joined in the base component. It is useful to place this object hierarchically under the base component and select it with this parameter.

Reference position of base component

Object

no

Reference position of the base component. It should be created at a meaningful position in front of the body. It it is used multiple times, then it is advisable to place it hierarchically under the human model.