In the Edit menu the functions Undo and Redo are located as well as the sub menus objects and tasks.
Undo is used, for example, to reset modified object positioning. Redo makes it possible to restore this change. The functions are currently only active for changes within the 3D layout (e. g. object positions) or in the 3D matrix, hierarchy changes in the tree view and for color or name changes to objects or tasks. A change is only possible till the last saved instance of the project.
iAlternatively, the function Undo can be called up via the key combination CTRL + Z. iAlternatively, the function Redo can be called up via the key combination CTRL + Y. |
Objects
Via add polygon (interactive), a polygon can be created. The procedure to create a polygon is similar to the path creation (see section Parameter types / Interactive parameters / Path parameters).
With the menu item group management, object groups can be edited. Object groups are helper objects that contain references to the objects. The aim is to provide alternative object relationships and functional dependencies via virtual hierarchies and make them clearly and efficiently usable for interactive manipulations such as selection, moving objects together, making the objects visible/invisible etc and simulation logic.
By clicking on the group management button, all the available object groups are enlisted. Using different buttons available, the object groups could be added (button ), removed (button
) and made visible/invisible (button
/
in the list). Furthermore, objects of an object group can be displayed via the button
by hiding all other objects. The button
restores the normal view. For individual object groups, optionally group master or group members could be created by object selection. Reference objects
and markers
could be created for object groups with master object. When clicked on the object group row, the corresponding objects will get highlighted in the object tree view and in object list view. Additional definitions and editing options are available via the context menu (see chapter User interface / Tab "Objects" / Context menu).
Additional object group definitions and editing options are available via the object context menu.
iIf it is for pure structure purposes, the use of structure nodes is recommended. |
Via the function show performance info object structure, a user dialog is opened to define thresholds of critical numbers of sub-nodes/sub-objects and polygons used for performance analysis of each node/object. After clicking on update performance information, the number of nodes, empty nodes and polygons is displayed. In the structure tree, the rows (e. g. a structure node including content or a single object) are colored green, yellow or red depending on their complexity; the exact performance information of a row (number of (child) nodes and polygons) is displayed on mouse-over.
The performance information is deleted when the function is clicked on again. This functionality is suitable for analyzing the effect of the loaded 3D data on the performance of the 3D visualization. The knowledge gained can then be used to hide critical objects or structures or to remove them from the scene.
More information can be found in the chapter User interface / Tab "Objects" / Buttons / Object analysis - functions.
Click on show performance info 3D view to display a bar in the 3D view that lists the version of the 3D engine, the total number of objects and polygons in the scenario, the graphics card used and the frame rate (fps), among other things. The function can also be shown/hidden using the Page down key.
Tasks
The button Manage task filters is used to edit variants within a project (see chapter User Interface / Tab "Tasks" / Variant management).
In order to clear all the behavior bars, click on the delete all tasks button.
By selecting the clear all stop markers function, the stop markers set for tasks or task groups are removed again.
You can use enable / disable line balancing functionality to switch the line balancing mode (see chapter User interface / Tab "Tasks" / Line balancing).
The ergonomic potential in the behavior of a human model can be displayed or hidden with show / hide task potentials. This indicates the proportion of a task or task group that is included in the ergonomics assessment and how many EAWS points this results in. An ergonomics assessment must already exist before the potential can be displayed.
When clicking show MoCap functionality, the buttons split MoCap task and
merge MoCap task are displayed or hidden. The functions are described in the chapter User interface / Tab "Tasks" / Buttons.